Dimensionality takes assumptions of perspective coming to an end, or mutating under new environmental pressures – video games, computer animation, 3-D computer models – as its generative trope. Curator, Andy Patton has assembled a group of artists whose specific practices address the new spaces of digital realities. The works in the exhibition are often diagrammatic and stripped of worldly detail. They declare an involvement with information instead of sensuous phenomena. The participating artists don’t produce the sort of naturalist space we’ve seen for the last few centuries, rather, their space is structured like that of video games; a space that’s only convincing if it streams rapidly by, before its too-generalized surfaces can be inspected. Deep and convincing, as though you could walk into it. As Patton states, “Star Trek was wrong: space is the initial frontier.”

Photo Credit: Peter MacCallum