Scapeland II is a three-and-half-minute computer-generated animation that explores the potentials of the virtual through the expression of landscape. This work is composed of a series of video impressions, schematically arranged in virtual space to “reconstruct” a scenic spot near Tadoussac, Quebec. These video impressions “appear” loosely, as see-through veils animated by a virtual wind. Scapeland II is intended to affect a new quality of appearance. It is one that signals the potentialities of the virtual by enfolding a complication between movement, duration, presence and force.